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Blueprint Training[2016]

Learning about UE4 and blueprint by myself. Respawn, checkpoints, matinee of movment/scale/color, key/lock, combination, grappling hook, triggers.

Temporal switch[2014]

The idea is, by using Kismet and Matinee, to switch between two 'world', with different  ambiances, using post process volumes, and music. The PDA is a device that show what is on the other side, helping for  the enigmas.

Tropical forest[2014]

Recreating the feeling and atmosphere of a deep dense forest, by using lights, post process, colors...
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