top of page

Montpellier In Game

FireWall is a game for two players. Each player have to push the other in holes created by fire on the floor. 
 
This game have been made in three days during the Game Challenge of the Montpellier In Game 2014. I was a programmer in the team, and made the whole inventory and objects system from scratch.
During the game, players can pick up to three items and weapons with various effects and use them on the other player.

Jam Shaker/Ludum Dare

World Eater is a new view on the well know "Game of life", mixing it with Pacman. You can create a level or play one created by us, or by the comunity, watch it evolve and change by the rules of the game of life, and begin to eat the worlds. The goal is to clear the screen and make high scores.
 
I was gameplay and UI programer on this project made in 48h by a team of 4 people. During this jam, we had a sub-theme from the Jam Shaker, "emergence", mixed with the theme of the Ludum Dare, "you are the monster", that's why we took this direction.

Global Game Jam 2016

The theme of the GGJ 2016 was "Rituals!". Disrupt is a game about a man having his habits, his "rituals" about going to work, taking the bus, going back home.... But you also can now change those habits, by doign good or bad actions during the day.
 
I was gameplay and UI programer on this project made in 48h by a team of 8 people. I made the dialogues, the character controls, npc, and animations.
bottom of page